Flocking

I became interested in behavioural simulation when imagining whether a computer programmed agent would be capable of herding a flock of animals (say sheep) into a pen by using its own artificial intelligence. This led me to looking into how one would generate agents that would flock in a natural looking way whilst also attempting to flee from a predator.

This work was my final year project at University. The behavioural simulation of a herding agent was used later to create an online game, 'One Man & His Two Dogs' . This dissertation, "An Investigation Into Computational Flocking Techniques" - May 1999. shows the ideas and methods used.

I would like to thank Matty Bickerton and John Pratt for their help with the project.