Test Tube Aliens - Sloogle.
This game was created for the Test Tube Aliens toy's website.
Help guide your Alien through the treacherous caves.
Use your mouse to guide your Alien.
Keep your Alien at the correct level to avoid drowning or asphyxiating.
Pickup Sloog to stop him starving.
Pickup smart bombs & press any key to fire.
Avoid everything else.
Good Luck!
Test Tube Aliens - Missile Commander.
This game was created for the Test Tube Aliens toy's website.
They've escaped a dying planet pursued by Evil Beings, now you'll decide who survives; Good or Evil. Select who's side you're on; Good or Evil. Move your cursor over the falling test tubes to revueal which alien is inside.
Click the screen to fire a missile at that location.
Destroy all enemy aliens before they land. Let the Aliens on your side land and hatch.
Enemy Aliens that hatch will kill your Aliens.
Complete each mission to progress to the next round.
Test Tube Aliens - Alienator
This game was created for the Test Tube Aliens toy's website.
The Test Tube Aliens are hatching.
Match up 3 connecting aliens of the same type to score, or for double points, make a set of three good or evil aliens.
When a matched up set is complete the aliens will explode.
Click on an alien to grab it, then click an empty square to drop it.
You cannot drop an alien if the square beneath it is also empty.
You can use the mouse or the arrow keys and space bar the higher your score - the faster the aliens will drop.
Don’t let all the tubes fill to the top or your game’s up.
Good luck!
Stash.
The aim of the game is to hit the scoring balls and dodge the danger ones. As the scoring balls are hit the points are added to your 'stash'. To add your 'stash' to your game score you must hit a blue stash ball. If a danger ball is hit - your stash is taken. If a danger ball is hit and your stash is empty then a life is lost. As your game score increases so does the speed at which the balls fall from the sky. Simple and addictive.
NOTE: If the ship is moving sluggishly, adjust your keyboard settings so that the repeat rate is 'fast' and the repeat delay is 'short'.
Sheep Trials.
The aim of the game is to herd the sheep towards into a pen by strategic use of two border collies. The sheep are wary of the dogs and flee when they get too close. More points are scored the quicker the sheep are penned. When a wolf appears it must be frightened off by the dogs otherwise it starts to 'worry' the sheep. Later stages require the sheep to pass through specific gates to before the pen door opens. Press 'Shift' to switch control between dogs. When the wolf appears, chase him towards the edges and he will retreat, otherwise it's mint sauce time.
Rush Hour.
The aim of the game is to slide the Red Car (your car) through the opening in the playing grid frame.
Select a puzzle from the list and the board area will be set up automatically.
Shift the blocking cars and trucks up and down (by clicking and dragging on the vehicles), until the path is cleared to make good your escape.
If you find yourself hopelessly stuck, click on the 'Reset Puzzle' button and the vehicles will be restored to their puzzle start positions. You may now start over.
If your rrain stalls, the complete move sequence solution can be played out before you eyes by clicking on the 'Solve Puzzle' button.
Pest Control.
Try and kill all the mice, but do it quickly as they breed like, erm...mice! Game Over if the 'Plague Level' is reached. The user controlled 'Predator' heads to its target (red/white square). If you click on a mouse it will 'lock-on' and follow. The mice will escape in a mouse hole if near enough. Press 'Tab' key to switch between bomb, mousetrap or poison and back to target. Cheese speeds up the mice, poison slows the mice down and kills them, the bombs have a short fuse (3 sec).
5 Draw Poker.
A fun and easy to play "Jacks or better" online poker game.
5 Draw Poker is a simple game to play. Just set the amount you wish to bet, draw 5 cards, click on the cards you wish to hold, and draw again to replace the discards. After the second draw the program will evaluate your hand and tell you how much you've won.
You are given £100 to start and can bet any amount from £1 to £999. You can get into debt, but be careful or we'll send the boys round!
Blackjack.
The object of the game is to get as close to 21 as possible without busting (going over 21). You can continue to take cards until you bust or decide to stand with the hand you have. You may decide to stand on a hand as low as 12 if the dealer has a poor card (4, 5 or 6) showing. In this case you are hoping that the dealer will go over 21 (bust).
If you win, you get your bet back plus you win an equal amount. If you lose, the dealer takes your bet. If your cards total the same as the dealer's, it is a PUSH. You keep your bet, but do not win any money.
If you get a blackjack, you win at 3-2. A blackjack is an ace and a card with a value of 10 (a ten, jack, queen or king). This must be with only two cards.
Plate Spinner.
Try to get as many plates spinning simultaneously as possible. When a pole has a plate placed on it an 'pole energy' level is shown as a red line (at 50%). The poles energy is increased (to a maximum of 100%) by spinning the pole. When you are not spinning the pole the energy level dissipates. The behaviour of the plate and poles reflects the level of energy in the pole. In this way, a pole with almost maximum energy has very little horizontal movement and the plate spins very fast with hardly any 'wobble'. As the energy level decreases the situation becomes increasingly precarious, until ultimately the plate falls off and smashes.
The player must discover their best strategy to balance the act of 'topping-up' the poles energy with adding more plates onto the poles, just like the real thing.
Penalty Shootout.
The aim is to try and score as many goals as possible against the computer goalie in a minute. User details (user name and email address) are asked for after the game, so they may be eligible for a prize. The top 10 scores are displayed on a separate HTML page.
A curve may be applied to the kick in the form of an 'out-swinger' or an 'in-swinger'; by where on the ball the mouse is clicked. The closer to the edge of the ball that the user clicks on will increase the curve on the ball. Clicking central to the ball will have minimal, if any effect on the curve.
The goalkeeper has randomly generated attributes for reaction time, ability and decision-making, making them as fallible as a real goalkeeper.
501 Darts.
Traditional game of '501' darts. Realistic, natural dart movement
Turkey Shoot.
Shoot the Turkeys scampering across the screen from left-to-right and vice-versa. The Turkeys have targets on them. When the target is hit the animation changes to a 'shot' example.
Word Search.
Using clues stored in a database the applet creates the word-search requested by the user.
Once a word is found, the user draws a line through it by clicking on the start/end letter of the word and drags the mouse until it is over the end/start letter of the word then releases the mouse. If the line is correctly drawn through a hidden word then the line turns red, as does the word found in the list to the side of the grid.
15 tile puzzle - Animation.
The pieces are to be arranged to match the picture of a rotating wooden sphere, with the hole in the bottom right corner. Each tile has a picture on it, so the puzzle becomes a 15-tile animated jigsaw.
15 tile puzzle - Numbers.
Rearrange the tiles so they appear in numerical order from 1-15, starting from the top and left to right, with the hole in the bottom right corner.
Use the mouse to click on a tile you want to move into the space.
Up to three tiles may be moved by continuing to click on the same tile. This acts as a 'push' movement.